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		<title>The Library</title>
		<link>http://dead.darkbb.com/the-library-f9/-t1.htm</link>
		<description>Good info here</description>
		<lastBuildDate>Sun, 31 Aug 2008 03:12:26 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>The Library</title>
			<url>http://illiweb.com/fa/extremedarkred/logo.jpg</url>
			<link>http://dead.darkbb.com/the-library-f9/-t1.htm</link>
		</image>
		<item>
			<title>defence requirements, economy based</title>
			<link>http://dead.darkbb.com/the-library-f9/defence-requirements-economy-based-t42.htm</link>
			<dc:creator>in5id3r</dc:creator>
			<description>The base econ is the max econ for that defensive configuration



Base Econ 34

Plasma 10/Ion 10

100 to 400 fighters

1 HC per 100 fighters



Base Econ 41

ion 10/Ion 10/Photon 10

200 to 600 fighters

1 HC per 100 fighters



Base Econ 103

Ion 10/Photon 10/Disruptor 10

1000 to 2000 fighters

1 HC per 100 fighters (max 20)



Base Econ 109 Only here for informational purposes

Ion 10/Photon 10/Disruptor 10

1500 to 2500 fighters

1 HC per 100 fighters (max 20)



Base  ...</description>
			<category>The Library</category>
			<pubDate>Tue, 26 Aug 2008 04:48:16 GMT</pubDate>
			<comments>http://dead.darkbb.com/the-library-f9/defence-requirements-economy-based-t42.htm#151</comments>
			<guid>http://dead.darkbb.com/the-library-f9/defence-requirements-economy-based-t42.htm</guid>
		</item>
		<item>
			<title>Suicide Fleet</title>
			<link>http://dead.darkbb.com/the-library-f9/suicide-fleet-t49.htm</link>
			<dc:creator>Anonymous</dc:creator>
			<description>This fleet is a must for all members .... 



440 Fighters

100 Corvettes

  50 Destroyers

  10 Cruisers.

   1  Fleet Carrier   [  For 400 Fighters ] 





Reasons For This Fleet : 



* This fleet can pierce through huge enemy fleets making it weaker.

* Carves a way for your main attacking fleet.

* Main attacking fleet suffers less damage. 

* Use battle calculator to observe how effective this fleet is. </description>
			<category>The Library</category>
			<pubDate>Sun, 31 Aug 2008 03:12:26 GMT</pubDate>
			<comments>http://dead.darkbb.com/the-library-f9/suicide-fleet-t49.htm#163</comments>
			<guid>http://dead.darkbb.com/the-library-f9/suicide-fleet-t49.htm</guid>
		</item>
		<item>
			<title>UC occupations</title>
			<link>http://dead.darkbb.com/the-library-f9/uc-occupations-t47.htm</link>
			<dc:creator>in5id3r</dc:creator>
			<description>UC Occupation



Postby MisterBo on Tue Aug 26, 2008 11:54 am

Due to a conversation I had yesterday on the best fleet to occupy a UC base, I ran the numbers.



These numbers are run with UC techs given to both the attacker and defender. There are no CCs given to the defender. Make sure to run your own numbers with the appropriate number of CCs when calculating an attack.



F=Fighter

V=Vette

D=Destroyer

C=Cruise

HC=Heavy Cruiser

Dn=Dreadnaught



For a Heavy bomber and a  ...</description>
			<category>The Library</category>
			<pubDate>Fri, 29 Aug 2008 18:10:19 GMT</pubDate>
			<comments>http://dead.darkbb.com/the-library-f9/uc-occupations-t47.htm#158</comments>
			<guid>http://dead.darkbb.com/the-library-f9/uc-occupations-t47.htm</guid>
		</item>
		<item>
			<title>Combat and Battle Guide</title>
			<link>http://dead.darkbb.com/the-library-f9/combat-and-battle-guide-t46.htm</link>
			<dc:creator>in5id3r</dc:creator>
			<description>Combat and Battle Guide

From Astro Empires Wiki

Welcome to Astro Empires Wiki - New user? Please create an account (free).

Jump to: navigation, search

 



Fighters



Good Against: Bombers, Heavy Bombers, Ion Bombers, Destroyers



Bad Against: Heavy Cruisers, Battleships, Dreadnoughts, Titans, Leviathans, Death Stars



Why use them? Fighters are good meat shields, they keep other ships/defensive structures alive a little longer. They are vital when using big ships (Titans,  ...</description>
			<category>The Library</category>
			<pubDate>Thu, 28 Aug 2008 23:25:18 GMT</pubDate>
			<comments>http://dead.darkbb.com/the-library-f9/combat-and-battle-guide-t46.htm#157</comments>
			<guid>http://dead.darkbb.com/the-library-f9/combat-and-battle-guide-t46.htm</guid>
		</item>
		<item>
			<title>First 7 days</title>
			<link>http://dead.darkbb.com/the-library-f9/first-7-days-t45.htm</link>
			<dc:creator>in5id3r</dc:creator>
			<description>* Report this post

    * Reply with quote



First Seven Days by Bo Ver. 1.0



Postby Brand on Fri Aug 22, 2008 10:59 pm

Overview



The decision you make the first seven days can make a big difference for someone with a free account. If you have an upgraded account, you can build a base any time you have the credits. But you can never build more than 9 bases if you have a free account. So if you can get 10 of 11 bases before your free 7 day upgrade runs out, you are way ahead of the  ...</description>
			<category>The Library</category>
			<pubDate>Tue, 26 Aug 2008 16:24:00 GMT</pubDate>
			<comments>http://dead.darkbb.com/the-library-f9/first-7-days-t45.htm#154</comments>
			<guid>http://dead.darkbb.com/the-library-f9/first-7-days-t45.htm</guid>
		</item>
		<item>
			<title>Free account building guide</title>
			<link>http://dead.darkbb.com/the-library-f9/free-account-building-guide-t44.htm</link>
			<dc:creator>in5id3r</dc:creator>
			<description>* Report this post

    * Reply with quote



Free Account Building Guide



Postby Brand on Fri Aug 22, 2008 11:01 pm

Here are my recommendations on astro selection for a free account. There are differing opinions, but I believe these balance your needs for economic growth, production capacity, research capabilities, and defensive requirements.



Please note that when I make recommendations and it is a list or has options, I place my preference first.



The first thing I want to  ...</description>
			<category>The Library</category>
			<pubDate>Tue, 26 Aug 2008 16:21:41 GMT</pubDate>
			<comments>http://dead.darkbb.com/the-library-f9/free-account-building-guide-t44.htm#153</comments>
			<guid>http://dead.darkbb.com/the-library-f9/free-account-building-guide-t44.htm</guid>
		</item>
		<item>
			<title>fleet composition</title>
			<link>http://dead.darkbb.com/the-library-f9/fleet-composition-t43.htm</link>
			<dc:creator>in5id3r</dc:creator>
			<description>New Goals

# 16 Bases

# All members to reach 4500 Econ., 2500 Econ for free accounts

# All members defenses to 5 PShield / 10 Pring / 15CC's

# All members fleet to 4.5MM minimum

# Production Capacity to 5000

# 4 Research Bases Minimum

___________________________________



A SIMPLE GUIDE TO SPECIALIZED FLEET COMPOSITIONS



Gone were the days when cruisers and fighters alone rule the universe. Due to these changing times, the ships that compose your fleet should also change accordingly.  ...</description>
			<category>The Library</category>
			<pubDate>Tue, 26 Aug 2008 05:01:18 GMT</pubDate>
			<comments>http://dead.darkbb.com/the-library-f9/fleet-composition-t43.htm#152</comments>
			<guid>http://dead.darkbb.com/the-library-f9/fleet-composition-t43.htm</guid>
		</item>
		<item>
			<title>lvl 20 and up</title>
			<link>http://dead.darkbb.com/the-library-f9/lvl-20-and-up-t40.htm</link>
			<dc:creator>in5id3r</dc:creator>
			<description>Alright now it time to go on to getting defense and fleet up





For level under 20 you need to have 10 photon turrets 1000 fighters on each base and be researching disrupters. You should try to get 1k income at the same time and 7 command centers. If you upgraded work on this while working on defense and research and get 14 planets.



20 Metal Refineries

15 Robotics Factories

10 Nanite Factories

5 Androids Factories

15 Spaceports

8 Economic Centers

16 Shipyards (no higher  ...</description>
			<category>The Library</category>
			<pubDate>Mon, 25 Aug 2008 02:09:28 GMT</pubDate>
			<comments>http://dead.darkbb.com/the-library-f9/lvl-20-and-up-t40.htm#146</comments>
			<guid>http://dead.darkbb.com/the-library-f9/lvl-20-and-up-t40.htm</guid>
		</item>
		<item>
			<title>Starting Out</title>
			<link>http://dead.darkbb.com/the-library-f9/starting-out-t17.htm</link>
			<dc:creator>Anonymous</dc:creator>
			<description>Introduction:



What to Read:



Read the tutorial and study the game's table while those first buildings build (both of these links are up at the very top of the page). The table basically explains the tech tree and what you'll need to build to unlock certain buildings and ships. Some parts of the tutorial will be over your head at the moment (all the equations for certain game actions for example) but you'll be better off for knowing where to find them in the future.





Starting Out:





Your  ...</description>
			<category>The Library</category>
			<pubDate>Sat, 16 Aug 2008 19:10:43 GMT</pubDate>
			<comments>http://dead.darkbb.com/the-library-f9/starting-out-t17.htm#91</comments>
			<guid>http://dead.darkbb.com/the-library-f9/starting-out-t17.htm</guid>
		</item>
		<item>
			<title>Command Centers</title>
			<link>http://dead.darkbb.com/the-library-f9/command-centers-t16.htm</link>
			<dc:creator>Anonymous</dc:creator>
			<description>While a lot of us already know all this, I think it's easy to overlook some of the raw facts about Command Centres - both in terms of using them yourself on your own bases, and being &quot;fearful&quot; of an enemy base with a lot of command centres. There's important facts about Command Centres that underlie all of this:



* Command centres only affect the base owner.

* Command centres only affect fleet (not turrets)

* Command centres increase the &quot;attack power&quot; of the fleet  ...</description>
			<category>The Library</category>
			<pubDate>Sat, 16 Aug 2008 19:04:48 GMT</pubDate>
			<comments>http://dead.darkbb.com/the-library-f9/command-centers-t16.htm#90</comments>
			<guid>http://dead.darkbb.com/the-library-f9/command-centers-t16.htm</guid>
		</item>
		<item>
			<title>Making a Good HIT!</title>
			<link>http://dead.darkbb.com/the-library-f9/making-a-good-hit-t15.htm</link>
			<dc:creator>Anonymous</dc:creator>
			<description>Profitable setups (using fighter &amp; HC to attack)



Turrets: 10/10 Ion, 5/5 P-Shield, 20/20 P-Ring.

Fleet: 10k fighters &amp; 1 dread

Hit with 11158 fighters, 59 HC. Profit = 10k.



Turrets: 15/15 Ion, 5/5 P-Shield, 20/20 P-Ring.

Fleet: 10k fighters &amp; 1 dread

Hit with 11551 fighters, 59 HC. Profit = 9k.



Turrets: 10/10 Ion, 5/5 P-Shield, 20/20 P-Ring.

Fleet: 10k fighters &amp; 2 dread

Hit with 11158 fighters, 119 HC. Profit = 1k.



Turrets: 15/15 Ion, 5/5 P-Shield,  ...</description>
			<category>The Library</category>
			<pubDate>Sat, 16 Aug 2008 18:55:11 GMT</pubDate>
			<comments>http://dead.darkbb.com/the-library-f9/making-a-good-hit-t15.htm#89</comments>
			<guid>http://dead.darkbb.com/the-library-f9/making-a-good-hit-t15.htm</guid>
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